Wert Weapon Racks (Deployable, Advanced)
You can access the setup information you need about this product
INSTALLATION
1 - Upload the script folder to the location of your resources
2 - Check config file for your own settings
3 - Please add the items to your list in the items section below
4 - Add the data inside the SQL extension file to your database.
5 - Installation successful, have a good funs
ITEMS
-- Default items
["rack_1"] = {
["name"] = "rack_1",
["label"] = "Gun Rack",
["weight"] = 0,
["type"] = "item",
["image"] = "rack_1.png",
["unique"] = true,
["useable"] = true,
["shouldClose"] = true,
["combinable"] = nil,
["description"] = ""
},
["rack_2"] = {
["name"] = "rack_2",
["label"] = "Gun Rack",
["weight"] = 0,
["type"] = "item",
["image"] = "rack_2.png",
["unique"] = true,
["useable"] = true,
["shouldClose"] = true,
["combinable"] = nil,
["description"] = ""
},
OX LIB OPTION
There are many ox settings available in the files, if you want, you can configure them.
If you want to use ox_lib, please check if this link is enabled on fxmanifest.check it out from inside lua. this must be turned on before you can use ox_lib. After opening it, it will be enough to use the refresh and ensure commands.
EXPORTS
Client side exports
-- # Current rack
local currentRack = exports['wert-gunrack']:GetCurrentRack()
-- Output : rack id like (default_rack_1, default_rack_2, default_rack_3 ... or others)
-- # Armed active
local isArmed = exports['wert-gunrack']:ArmedActive()
-- You can check whether the player is at the stage of placing the weapon on the rack
-- Output : isArmed = wep object (entity) | If you want control you can use like this if isArmed then print("Player armed") else print("Player not armed") end
-- # Placement Active
local inPlacement = exports['wert-gunrack']:PlacementActive()
-- You can check whether the player is at the stage of placing a rack
-- Output : boolean
-- # IN Rack ui
local inPlacement = exports['wert-gunrack']:InRackUI()
-- You can check whether the player is in the weapon rack interface.
-- Output : boolean
OPEN FILES
Config = {}
Config.OxInventory = true -- If you use ox inventory please set true
Config.OxLib = true
Config.UseTarget = true
Config.RackTargetDistance = 1.5
Config.DebugPoly = false
Config.PutWeaponDistance = 1.8
Config.EnableOutline = true
Config.OutlineColor = {255, 255, 255, 255}
Config.InRackOutlineColor = {69, 250, 61, 255}
Config.DefaultRotation = {0.0, -90.0, 0.0}
Config.WhenRemoveRackGiveBackItem = true
Config.ChangeSlotKeys = {
left = 174,
right = 175,
}
Config.PutRackkey = 38
Config.NoTargetInteractKey = 47 -- Default [G]
Config.DefaultIcon = 'fa-regular fa-hand'
Config.RemoveRackIcon = "fa-regular fa-trash-can"
Config.RackSettings = {
[`prop_cs_gunrack`] = {
slots = {
{-0.572, 0.0, 0.06},
{-0.445, 0.0, 0.06},
{-0.317, 0.0, 0.06},
{-0.190, 0.0, 0.06},
{-0.063, 0.0, 0.06},
{0.064, 0.0, 0.06},
{0.195, 0.0, 0.06},
{0.322, 0.0, 0.06},
{0.449, 0.0, 0.06},
{0.576, 0.0, 0.06}
},
special = {
-- Through this table, you can provide visual completeness by editing the y and z offset values of weapons that do not fit perfectly on the shelf.
groups = {
-- Gun groups, You can set specific y and z offset value for each weapon group
-- Gun Groups : https://docs.fivem.net/natives/?_0xC3287EE3050FB74C
-- Example :
[`GROUP_PISTOL`] = {y = 0.0, z = -0.18},
},
models = {
-- Gun hashes, You can set spesific y and z offset value for each weapon
-- Note : Even if a pistol group is entered above, it will use it because a special value is specified for the model here.
-- [`weapon_pistol`] = {y = 0.0, z = -0.18},
[`weapon_stungun`] = {y = 0.0, z = -0.22},
}
},
},
[`xm_prop_xm_gunlocker_01a`] = {
slots = {
{-0.400, 0.0, 0.9},
{-0.290, 0.0, 0.9},
{-0.170, 0.0, 0.9},
{-0.060, 0.0, 0.9},
{0.055, 0.0, 0.9},
},
special = {
-- Through this table, you can provide visual completeness by editing the y and z offset values of weapons that do not fit perfectly on the shelf.
groups = {
-- Gun groups, You can set specific y and z offset value for each weapon group
-- Gun Groups : https://docs.fivem.net/natives/?_0xC3287EE3050FB74C
-- Example :
[`GROUP_PISTOL`] = {y = 0.0, z = 0.7},
[`GROUP_RIFLE`] = {y = 0.0, z = 0.78},
},
models = {
-- Gun hashes, You can set spesific y and z offset value for each weapon
-- Note : Even if a pistol group is entered above, it will use it because a special value is specified for the model here.
-- [`weapon_pistol`] = {y = 0.0, z = -0.18},
[`weapon_stungun`] = {y = 0.0, z = 0.65},
}
},
},
}
Config.DefaultRacks = {
-- If you want add default racks here like example template
-- Polices
{
id = "default_rack_1", -- IMPORTANT = If you want save weapons for after restart (server or script) you need set correct this (Each rack must have different id)
model = `prop_cs_gunrack`,
coord = vector4(480.43, -996.76, 30.0, 91.0),
job = "police", -- | If you want to make everyone remove this line or set nil
label = "Police Station Gun Rack",
icon = "fa-solid fa-shield"
},
{
id = "default_rack_2",
model = `xm_prop_xm_gunlocker_01a`,
coord = vector4(487.66, -1015.29, 29.69, 181.0),
job = "police", -- | If you want to make everyone remove this line or set nil
label = "Police Station Polygon Rack",
icon = "fa-solid fa-shield"
},
{
id = "default_rack_3", -- IMPORTANT = If you want save weapons for after restart (server or script) you need set correct this (Each rack must have different id)
model = `prop_cs_gunrack`,
coord = vector4(439.67, -998.09, 34.28, 90.0),
job = "police", -- | If you want to make everyone remove this line or set nil
label = "Police Station Monitor Rack",
icon = "fa-solid fa-shield"
},
{
id = "default_rack_4", -- IMPORTANT = If you want save weapons for after restart (server or script) you need set correct this (Each rack must have different id)
model = `prop_cs_gunrack`,
coord = vector4(465.39, -982.4, 43.0, 0),
job = "police", -- | If you want to make everyone remove this line or set nil
label = "Police Station Helicopter Rack",
icon = "fa-solid fa-shield"
},
-- Ambulances
{
id = "default_rack_5", -- IMPORTANT = If you want save weapons for after restart (server or script) you need set correct this (Each rack must have different id)
model = `prop_cs_gunrack`,
coord = vector4(309.94, -602.97, 42.60, 250),
job = "ambulance", -- | If you want to make everyone remove this line or set nil
label = "Hospital Rack",
icon = "fa-regular fa-hand-back-fist"
},
}
-- # Image Settings
Config.UseInventoryImages = true
Config.InventoryImageLocation = 'ox_inventory/web/images'
Config.CustomImages = {
-- Hash = png
[`weapon_pistol`] = "customurl.png",
}
-- # Items
Config.RackItems = {
-- If you want create more placable item in config
{item = "rack_1", model = `prop_cs_gunrack`},
{item = "rack_2", model = `xm_prop_xm_gunlocker_01a`},
}
-- If you want add here more weapon
Config.WhitelistedWeapons = {
-- PISTOLS
`weapon_pistol`,
`weapon_pistol_mk2`,
`weapon_combatpistol`,
`weapon_appistol`,
`weapon_stungun`,
`weapon_pistol50`,
`weapon_snspistol`,
`weapon_snspistol_mk2`,
`weapon_heavypistol`,
`weapon_vintagepistol`,
`weapon_flaregun`,
`weapon_marksmanpistol`,
`weapon_revolver`,
`weapon_revolver_mk2`,
`weapon_doubleaction`,
`weapon_raypistol`,
`weapon_ceramicpistol`,
`weapon_navyrevolver`,
`weapon_gadgetpistol`,
`weapon_stungun_mp`,
-- SMG
`weapon_microsmg`,
`weapon_smg`,
`weapon_smg_mk2`,
`weapon_assaultsmg`,
`weapon_combatpdw`,
`weapon_machinepistol`,
`weapon_minismg`,
`weapon_raycarbine`,
-- RIFLE
`weapon_assaultrifle`,
`weapon_assaultrifle_mk2`,
`weapon_carbinerifle`,
`weapon_carbinerifle_mk2`,
`weapon_advancedrifle`,
`weapon_specialcarbine`,
`weapon_specialcarbine_mk2`,
`weapon_bullpuprifle`,
`weapon_bullpuprifle_mk2`,
`weapon_compactrifle`,
`weapon_militaryrifle`,
`weapon_heavyrifle`,
-- SHOTGUN
`weapon_pumpshotgun`,
`weapon_pumpshotgun_mk2`,
`weapon_sawnoffshotgun`,
`weapon_assaultshotgun`,
`weapon_bullpupshotgun`,
`weapon_musket`,
`weapon_heavyshotgun`,
`weapon_dbshotgun`,
`weapon_autoshotgun`,
`weapon_combatshotgun`,
-- SNIPER
`weapon_sniperrifle`,
`weapon_heavysniper`,
`weapon_heavysniper_mk2`,
`weapon_marksmanrifle`,
`weapon_marksmanrifle_mk2`,
`weapon_remotesniper`,
}
Config.Weapons = {
-- // WEAPONS
-- Melee
[`weapon_unarmed`] = {['name'] = 'weapon_unarmed', ['label'] = 'Fists', ['image'] = 'weapon_unarmed.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_dagger`] = {['name'] = 'weapon_dagger', ['label'] = 'Dagger', ['image'] = 'weapon_dagger.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_bat`] = {['name'] = 'weapon_bat', ['label'] = 'Bat', ['image'] = 'weapon_bat.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_bottle`] = {['name'] = 'weapon_bottle', ['label'] = 'Broken Bottle', ['image'] = 'weapon_bottle.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_crowbar`] = {['name'] = 'weapon_crowbar', ['label'] = 'Crowbar', ['image'] = 'weapon_crowbar.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_flashlight`] = {['name'] = 'weapon_flashlight', ['label'] = 'Flashlight', ['image'] = 'weapon_flashlight.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_golfclub`] = {['name'] = 'weapon_golfclub', ['label'] = 'Golfclub', ['image'] = 'weapon_golfclub.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_hammer`] = {['name'] = 'weapon_hammer', ['label'] = 'Hammer', ['image'] = 'weapon_hammer.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_hatchet`] = {['name'] = 'weapon_hatchet', ['label'] = 'Hatchet', ['image'] = 'weapon_hatchet.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_knuckle`] = {['name'] = 'weapon_knuckle', ['label'] = 'Knuckle', ['image'] = 'weapon_knuckle.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_knife`] = {['name'] = 'weapon_knife', ['label'] = 'Knife', ['image'] = 'weapon_knife.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_machete`] = {['name'] = 'weapon_machete', ['label'] = 'Machete', ['image'] = 'weapon_machete.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_switchblade`] = {['name'] = 'weapon_switchblade', ['label'] = 'Switchblade', ['image'] = 'weapon_switchblade.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_nightstick`] = {['name'] = 'weapon_nightstick', ['label'] = 'Nightstick', ['image'] = 'weapon_nightstick.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_wrench`] = {['name'] = 'weapon_wrench', ['label'] = 'Wrench', ['image'] = 'weapon_wrench.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_battleaxe`] = {['name'] = 'weapon_battleaxe', ['label'] = 'Battle Axe', ['image'] = 'weapon_battleaxe.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
[`weapon_poolcue`] = {['name'] = 'weapon_poolcue', ['label'] = 'Poolcue', ['image'] = 'weapon_poolcue.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_briefcase`] = {['name'] = 'weapon_briefcase', ['label'] = 'Briefcase', ['image'] = 'weapon_briefcase.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_briefcase_02`] = {['name'] = 'weapon_briefcase_02', ['label'] = 'Briefcase', ['image'] = 'weapon_briefcase_02.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_garbagebag`] = {['name'] = 'weapon_garbagebag', ['label'] = 'Garbage Bag', ['image'] = 'weapon_garbagebag.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_handcuffs`] = {['name'] = 'weapon_handcuffs', ['label'] = 'Handcuffs', ['image'] = 'weapon_handcuffs.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_bread`] = {['name'] = 'weapon_bread', ['label'] = 'Baquette', ['image'] = 'weapon_bread.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
[`weapon_stone_hatchet`] = {['name'] = 'weapon_stone_hatchet', ['label'] = 'Stone Hatchet', ['image'] = 'weapon_stone_hatchet.png', ['weapontype'] = 'Melee', ['ammotype'] = nil, ['damagereason'] = 'Knifed / Stabbed / Eviscerated'},
-- Handguns
[`weapon_pistol`] = {['name'] = 'weapon_pistol', ['label'] = 'Pistol', ['image'] = 'weapon_pistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_pistol_mk2`] = {['name'] = 'weapon_pistol_mk2', ['label'] = 'Pistol Mk2', ['image'] = 'weapon_pistol_mk2.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_combatpistol`] = {['name'] = 'weapon_combatpistol', ['label'] = 'Combat Pistol', ['image'] = 'weapon_combatpistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_appistol`] = {['name'] = 'weapon_appistol', ['label'] = 'AP Pistol', ['image'] = 'weapon_appistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_stungun`] = {['name'] = 'weapon_stungun', ['label'] = 'Taser', ['image'] = 'weapon_stungun.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_STUNGUN', ['damagereason'] = 'Died'},
[`weapon_pistol50`] = {['name'] = 'weapon_pistol50', ['label'] = 'Pistol .50 Cal', ['image'] = 'weapon_pistol50.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_snspistol`] = {['name'] = 'weapon_snspistol', ['label'] = 'SNS Pistol', ['image'] = 'weapon_snspistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_snspistol_mk2`] = {['name'] = 'weapon_snspistol_mk2', ['label'] = 'SNS Pistol MK2', ['image'] = 'weapon_snspistol_mk2.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_heavypistol`] = {['name'] = 'weapon_heavypistol', ['label'] = 'Heavy Pistol', ['image'] = 'weapon_heavypistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_vintagepistol`] = {['name'] = 'weapon_vintagepistol', ['label'] = 'Vintage Pistol', ['image'] = 'weapon_vintagepistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_flaregun`] = {['name'] = 'weapon_flaregun', ['label'] = 'Flare Gun', ['image'] = 'weapon_flaregun.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_FLARE', ['damagereason'] = 'Died'},
[`weapon_marksmanpistol`] = {['name'] = 'weapon_marksmanpistol', ['label'] = 'Marksman Pistol', ['image'] = 'weapon_marksmanpistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_revolver`] = {['name'] = 'weapon_revolver', ['label'] = 'Revolver', ['image'] = 'weapon_revolver.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_revolver_mk2`] = {['name'] = 'weapon_revolver_mk2', ['label'] = 'Revolver MK2', ['image'] = 'weapon_revolver_mk2.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_doubleaction`] = {['name'] = 'weapon_doubleaction', ['label'] = 'Double Action Revolver', ['image'] = 'weapon_doubleaction.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_raypistol`] = {['name'] = 'weapon_raypistol', ['label'] = 'Ray Pistol', ['image'] = 'weapon_raypistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_ceramicpistol`] = {['name'] = 'weapon_ceramicpistol', ['label'] = 'Ceramic Pistol', ['image'] = 'weapon_ceramicpistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_navyrevolver`] = {['name'] = 'weapon_navyrevolver', ['label'] = 'Navy Revolver', ['image'] = 'weapon_navyrevolver.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_gadgetpistol`] = {['name'] = 'weapon_gadgetpistol', ['label'] = 'Gadget Pistol', ['image'] = 'weapon_gadgetpistol.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Pistoled / Blasted / Plugged / Bust a cap in'},
[`weapon_stungun_mp`] = {['name'] = 'weapon_stungun_mp', ['label'] = 'Taser', ['image'] = 'weapon_stungun_mp.png', ['weapontype'] = 'Pistol', ['ammotype'] = 'AMMO_STUNGUN', ['damagereason'] = 'Died'},
-- Submachine Guns
[`weapon_microsmg`] = {['name'] = 'weapon_microsmg', ['label'] = 'Micro SMG', ['image'] = 'weapon_microsmg.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_smg`] = {['name'] = 'weapon_smg', ['label'] = 'SMG', ['image'] = 'weapon_smg.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_smg_mk2`] = {['name'] = 'weapon_smg_mk2', ['label'] = 'SMG MK2', ['image'] = 'weapon_smg_mk2.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_assaultsmg`] = {['name'] = 'weapon_assaultsmg', ['label'] = 'Assault SMG', ['image'] = 'weapon_assaultsmg.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_combatpdw`] = {['name'] = 'weapon_combatpdw', ['label'] = 'Combat PDW', ['image'] = 'weapon_combatpdw.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_machinepistol`] = {['name'] = 'weapon_machinepistol', ['label'] = 'Tec-9', ['image'] = 'weapon_machinepistol.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_PISTOL', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_minismg`] = {['name'] = 'weapon_minismg', ['label'] = 'Mini SMG', ['image'] = 'weapon_minismg.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
[`weapon_raycarbine`] = {['name'] = 'weapon_raycarbine', ['label'] = 'Raycarbine', ['image'] = 'weapon_raycarbine.png', ['weapontype'] = 'Submachine Gun', ['ammotype'] = 'AMMO_SMG', ['damagereason'] = 'Riddled / Drilled / Finished / Submachine Gunned'},
-- Shotguns
[`weapon_pumpshotgun`] = {['name'] = 'weapon_pumpshotgun', ['label'] = 'Pump Shotgun', ['image'] = 'weapon_pumpshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_pumpshotgun_mk2`] = {['name'] = 'weapon_pumpshotgun_mk2', ['label'] = 'Pump Shotgun MK2', ['image'] = 'weapon_pumpshotgun_mk2.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_sawnoffshotgun`] = {['name'] = 'weapon_sawnoffshotgun', ['label'] = 'Sawn-off Shotgun', ['image'] = 'weapon_sawnoffshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_assaultshotgun`] = {['name'] = 'weapon_assaultshotgun', ['label'] = 'Assault Shotgun', ['image'] = 'weapon_assaultshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_bullpupshotgun`] = {['name'] = 'weapon_bullpupshotgun', ['label'] = 'Bullpup Shotgun', ['image'] = 'weapon_bullpupshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_musket`] = {['name'] = 'weapon_musket', ['label'] = 'Musket', ['image'] = 'weapon_musket.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_heavyshotgun`] = {['name'] = 'weapon_heavyshotgun', ['label'] = 'Heavy Shotgun', ['image'] = 'weapon_heavyshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_dbshotgun`] = {['name'] = 'weapon_dbshotgun', ['label'] = 'Double-barrel Shotgun', ['image'] = 'weapon_dbshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_autoshotgun`] = {['name'] = 'weapon_autoshotgun', ['label'] = 'Auto Shotgun', ['image'] = 'weapon_autoshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
[`weapon_combatshotgun`] = {['name'] = 'weapon_combatshotgun', ['label'] = 'Combat Shotgun', ['image'] = 'weapon_combatshotgun.png', ['weapontype'] = 'Shotgun', ['ammotype'] = 'AMMO_SHOTGUN', ['damagereason'] = 'Devastated / Pulverized / Shotgunned'},
-- Assault Rifles
[`weapon_assaultrifle`] = {['name'] = 'weapon_assaultrifle', ['label'] = 'Assault Rifle', ['image'] = 'weapon_assaultrifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_assaultrifle_mk2`] = {['name'] = 'weapon_assaultrifle_mk2', ['label'] = 'Assault Rifle MK2', ['image'] = 'weapon_assaultrifle_mk2.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_carbinerifle`] = {['name'] = 'weapon_carbinerifle', ['label'] = 'Carbine Rifle', ['image'] = 'weapon_carbinerifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_carbinerifle_mk2`] = {['name'] = 'weapon_carbinerifle_mk2', ['label'] = 'Carbine Rifle MK2', ['image'] = 'weapon_carbinerifle_mk2.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_advancedrifle`] = {['name'] = 'weapon_advancedrifle', ['label'] = 'Advanced Rifle', ['image'] = 'weapon_advancedrifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_specialcarbine`] = {['name'] = 'weapon_specialcarbine', ['label'] = 'Special Carbine', ['image'] = 'weapon_specialcarbine.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_specialcarbine_mk2`] = {['name'] = 'weapon_specialcarbine_mk2', ['label'] = 'Specialcarbine MK2', ['image'] = 'weapon_specialcarbine_mk2.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_bullpuprifle`] = {['name'] = 'weapon_bullpuprifle', ['label'] = 'Bullpup Rifle', ['image'] = 'weapon_bullpuprifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_bullpuprifle_mk2`] = {['name'] = 'weapon_bullpuprifle_mk2', ['label'] = 'Bull Puprifle MK2', ['image'] = 'weapon_bullpuprifle_mk2.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_compactrifle`] = {['name'] = 'weapon_compactrifle', ['label'] = 'Compact Rifle', ['image'] = 'weapon_compactrifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_militaryrifle`] = {['name'] = 'weapon_militaryrifle', ['label'] = 'Military Rifle', ['image'] = 'weapon_militaryrifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
[`weapon_heavyrifle`] = {['name'] = 'weapon_heavyrifle', ['label'] = 'Heavy Rifle', ['image'] = 'weapon_heavyrifle.png', ['weapontype'] = 'Assault Rifle', ['ammotype'] = 'AMMO_RIFLE', ['damagereason'] = 'Ended / Rifled / Shot down / Floored'},
-- Light Machine Guns
[`weapon_mg`] = {['name'] = 'weapon_mg', ['label'] = 'Machinegun', ['image'] = 'weapon_mg.png', ['weapontype'] = 'Light Machine Gun', ['ammotype'] = 'AMMO_MG', ['damagereason'] = 'Machine gunned / Sprayed / Ruined'},
[`weapon_combatmg`] = {['name'] = 'weapon_combatmg', ['label'] = 'Combat MG', ['image'] = 'weapon_combatmg.png', ['weapontype'] = 'Light Machine Gun', ['ammotype'] = 'AMMO_MG', ['damagereason'] = 'Machine gunned / Sprayed / Ruined'},
[`weapon_combatmg_mk2`] = {['name'] = 'weapon_combatmg_mk2', ['label'] = 'Combat MG MK2', ['image'] = 'weapon_combatmg_mk2.png', ['weapontype'] = 'Light Machine Gun', ['ammotype'] = 'AMMO_MG', ['damagereason'] = 'Machine gunned / Sprayed / Ruined'},
[`weapon_gusenberg`] = {['name'] = 'weapon_gusenberg', ['label'] = 'Thompson SMG', ['image'] = 'weapon_gusenberg.png', ['weapontype'] = 'Light Machine Gun', ['ammotype'] = 'AMMO_MG', ['damagereason'] = 'Machine gunned / Sprayed / Ruined'},
-- Sniper Rifles
[`weapon_sniperrifle`] = {['name'] = 'weapon_sniperrifle', ['label'] = 'Sniper Rifle', ['image'] = 'weapon_sniperrifle.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER', ['damagereason'] = 'Sniped / Picked off / Scoped'},
[`weapon_heavysniper`] = {['name'] = 'weapon_heavysniper', ['label'] = 'Heavy Sniper', ['image'] = 'weapon_heavysniper.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER', ['damagereason'] = 'Sniped / Picked off / Scoped'},
[`weapon_heavysniper_mk2`] = {['name'] = 'weapon_heavysniper_mk2', ['label'] = 'Heavysniper MK2', ['image'] = 'weapon_heavysniper_mk2.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER', ['damagereason'] = 'Sniped / Picked off / Scoped'},
[`weapon_marksmanrifle`] = {['name'] = 'weapon_marksmanrifle', ['label'] = 'Marksman Rifle', ['image'] = 'weapon_marksmanrifle.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER', ['damagereason'] = 'Sniped / Picked off / Scoped'},
[`weapon_marksmanrifle_mk2`] = {['name'] = 'weapon_marksmanrifle_mk2', ['label'] = 'Marksman Rifle MK2', ['image'] = 'weapon_marksmanrifle_mk2.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER', ['damagereason'] = 'Sniped / Picked off / Scoped'},
[`weapon_remotesniper`] = {['name'] = 'weapon_remotesniper', ['label'] = 'Remote Sniper', ['image'] = 'weapon_remotesniper.png', ['weapontype'] = 'Sniper Rifle', ['ammotype'] = 'AMMO_SNIPER_REMOTE', ['damagereason'] = 'Sniped / Picked off / Scoped'},
-- Heavy Weapons
[`weapon_rpg`] = {['name'] = 'weapon_rpg', ['label'] = 'RPG', ['image'] = 'weapon_rpg.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_RPG', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_grenadelauncher`] = {['name'] = 'weapon_grenadelauncher', ['label'] = 'Grenade Launcher', ['image'] = 'weapon_grenadelauncher.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_GRENADELAUNCHER', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_grenadelauncher_smoke`] = {['name'] = 'weapon_grenadelauncher_smoke', ['label'] = 'Smoke Grenade Launcher', ['image'] = 'weapon_grenadelauncher_smoke.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_GRENADELAUNCHER', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_minigun`] = {['name'] = 'weapon_minigun', ['label'] = 'Minigun', ['image'] = 'weapon_minigun.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_MINIGUN', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_firework`] = {['name'] = 'weapon_firework', ['label'] = 'Firework Launcher', ['image'] = 'weapon_firework.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = nil, ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_railgun`] = {['name'] = 'weapon_railgun', ['label'] = 'Railgun', ['image'] = 'weapon_railgun.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = nil, ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_hominglauncher`] = {['name'] = 'weapon_hominglauncher', ['label'] = 'Homing Launcher', ['image'] = 'weapon_hominglauncher.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_STINGER', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_compactlauncher`] = {['name'] = 'weapon_compactlauncher', ['label'] = 'Compact Launcher', ['image'] = 'weapon_compactlauncher.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = nil, ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_rayminigun`] = {['name'] = 'weapon_rayminigun', ['label'] = 'Ray Minigun', ['image'] = 'weapon_rayminigun.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_MINIGUN', ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_emplauncher`] = {['name'] = 'weapon_emplauncher', ['label'] = 'EMP Launcher', ['image'] = 'weapon_emplauncher.png', ['weapontype'] = 'Heavy Weapons', ['ammotype'] = 'AMMO_EMPLAUNCHER', ['damagereason'] = 'Died'},
-- Throwables
[`weapon_grenade`] = {['name'] = 'weapon_grenade', ['label'] = 'Grenade', ['image'] = 'weapon_grenade.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Bombed / Exploded / Detonated / Blew up'},
[`weapon_bzgas`] = {['name'] = 'weapon_bzgas', ['label'] = 'BZ Gas', ['image'] = 'weapon_bzgas.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_molotov`] = {['name'] = 'weapon_molotov', ['label'] = 'Molotov', ['image'] = 'weapon_molotov.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Torched / Flambeed / Barbecued'},
[`weapon_stickybomb`] = {['name'] = 'weapon_stickybomb', ['label'] = 'C4', ['image'] = 'weapon_stickybomb.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Bombed / Exploded / Detonated / Blew up'},
[`weapon_proxmine`] = {['name'] = 'weapon_proxmine', ['label'] = 'Proxmine Grenade', ['image'] = 'weapon_proxmine.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Bombed / Exploded / Detonated / Blew up'},
[`weapon_snowball`] = {['name'] = 'weapon_snowball', ['label'] = 'Snowball', ['image'] = 'weapon_snowball.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_pipebomb`] = {['name'] = 'weapon_pipebomb', ['label'] = 'Pipe Bomb', ['image'] = 'weapon_pipebomb.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Bombed / Exploded / Detonated / Blew up'},
[`weapon_ball`] = {['name'] = 'weapon_ball', ['label'] = 'Ball', ['image'] = 'weapon_ball.png', ['weapontype'] = 'Throwable', ['ammotype'] = 'AMMO_BALL', ['damagereason'] = 'Died'},
[`weapon_smokegrenade`] = {['name'] = 'weapon_smokegrenade', ['label'] = 'Smoke Grenade', ['image'] = 'weapon_smokegrenade.png', ['weapontype'] = 'Throwable', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_flare`] = {['name'] = 'weapon_flare', ['label'] = 'Flare pistol', ['image'] = 'weapon_flare.png', ['weapontype'] = 'Throwable', ['ammotype'] = 'AMMO_FLARE', ['damagereason'] = 'Died'},
-- Miscellaneous
[`weapon_petrolcan`] = {['name'] = 'weapon_petrolcan', ['label'] = 'Petrol Can', ['image'] = 'weapon_petrolcan.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = 'AMMO_PETROLCAN', ['damagereason'] = 'Died'},
[`gadget_parachute`] = {['name'] = 'gadget_parachute', ['label'] = 'Parachute', ['image'] = 'gadget_parachute.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_fireextinguisher`] = {['name'] = 'weapon_fireextinguisher', ['label'] = 'Fire Extinguisher', ['image'] = 'weapon_fireextinguisher.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_hazardcan`] = {['name'] = 'weapon_hazardcan', ['label'] = 'Hazardcan', ['image'] = 'weapon_hazardcan.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = 'AMMO_PETROLCAN', ['damagereason'] = 'Died'},
[`weapon_fertilizercan`] = {['name'] = 'weapon_fertilizercan', ['label'] = 'Fertilizer Can', ['image'] = 'weapon_fertilizercan.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = 'AMMO_FERTILIZERCAN', ['damagereason'] = 'Died'},
[`weapon_barbed_wire`] = {['name'] = 'weapon_barbed_wire', ['label'] = 'Barbed Wire', ['image'] = 'weapon_barbed_wire.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Prodded'},
[`weapon_drowning`] = {['name'] = 'weapon_drowning', ['label'] = 'Drowning', ['image'] = 'weapon_drowning.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_drowning_in_vehicle`] = {['name'] = 'weapon_drowning_in_vehicle', ['label'] = 'Drowning in a Vehicle', ['image'] = 'weapon_drowning_in_vehicle.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_bleeding`] = {['name'] = 'weapon_bleeding', ['label'] = 'Bleeding', ['image'] = 'weapon_bleeding.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Bled out'},
[`weapon_electric_fence`] = {['name'] = 'weapon_electric_fence', ['label'] = 'Electric Fence', ['image'] = 'weapon_electric_fence.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Fried'},
[`weapon_explosion`] = {['name'] = 'weapon_explosion', ['label'] = 'Explosion', ['image'] = 'weapon_explosion.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
[`weapon_fall`] = {['name'] = 'weapon_fall', ['label'] = 'Fall', ['image'] = 'weapon_fall.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Committed suicide'},
[`weapon_exhaustion`] = {['name'] = 'weapon_exhaustion', ['label'] = 'Exhaustion', ['image'] = 'weapon_exhaustion.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_hit_by_water_cannon`] = {['name'] = 'weapon_hit_by_water_cannon', ['label'] = 'Water Cannon', ['image'] = 'weapon_hit_by_water_cannon.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Died'},
[`weapon_rammed_by_car`] = {['name'] = 'weapon_rammed_by_car', ['label'] = 'Rammed - Vehicle', ['image'] = 'weapon_rammed_by_car.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Flattened / Ran over / Ran down'},
[`weapon_run_over_by_car`] = {['name'] = 'weapon_run_over_by_car', ['label'] = 'Run Over - Vehicle', ['image'] = 'weapon_run_over_by_car.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Flattened / Ran over / Ran down'},
[`weapon_heli_crash`] = {['name'] = 'weapon_heli_crash', ['label'] = 'Heli Crash', ['image'] = 'weapon_heli_crash.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Helicopter Crash'},
[`weapon_fire`] = {['name'] = 'weapon_fire', ['label'] = 'Fire', ['image'] = 'weapon_fire.png', ['weapontype'] = 'Miscellaneous', ['ammotype'] = nil, ['damagereason'] = 'Torched / Flambeed / Barbecued'},
-- Animals
[`weapon_animal`] = {['name'] = 'weapon_animal', ['label'] = 'Animal', ['image'] = 'weapon_animal.png', ['weapontype'] = 'Animals', ['ammotype'] = nil, ['damagereason'] = 'Mauled'},
[`weapon_cougar`] = {['name'] = 'weapon_cougar', ['label'] = 'Cougar', ['image'] = 'weapon_cougar.png', ['weapontype'] = 'Animals', ['ammotype'] = nil, ['damagereason'] = 'Mauled'},
}
local ESX = exports["es_extended"]:getSharedObject()
function CustomNotifVariation(text, style, time)
if not style then style = "info" end
if not time then time = 3000 end
ESX.ShowNotification(text, style, time)
end
function CustomTargetAddRackInteraction(data)
local options = {}
options[#options+1] = {
event = data.event,
icon = data.icon,
label = data.label,
rackid = data.id,
job = data.job
}
if data.owner then
options[#options+1] = {
event = "wert-gunrack:client:remove-rack",
icon = Config.RemoveRackIcon,
label = LANG.remove_rack,
rackid = data.id,
}
end
exports["qb-target"]:AddTargetEntity(data.obj, {options = options, distance = Config.RackTargetDistance})
end
function ShowPlaceInput()
if Config.OxLib then
local dialog = lib.inputDialog(LANG.input.title, {
{type = 'input', label = LANG.input.label, description = LANG.input.description, required = true},
})
return dialog
else
local dialog = exports['qb-input']:ShowInput({
header = LANG.input.title,
submitText = LANG.input.confirm,
inputs = {
{
text = LANG.input.label,
name = "label",
type = "text",
isRequired = true
},
},
})
return dialog
end
end
function ShowTextUI(text, icon)
if Config.OxLib then
lib.showTextUI(text, {position = 'left-center', icon = icon})
else
exports['qb-core']:DrawText(text, 'left')
end
end
function HideTextUI()
if Config.OxLib then
lib.hideTextUI()
else
exports['qb-core']:HideText()
end
end
RegisterNetEvent('wert-gunrack:client:custom-notif', function(text, style, time)
CustomNotifVariation(text, style, time)
end)
local ESX = exports["es_extended"]:getSharedObject()
function GetWeaponComponentDescriptions(info)
local result = ""
if info and info.attachments then
for k,v in pairs(info.attachments) do
if v and v.label then
if result == "" then
result = v.label
else
result = result .. ", " .. v.label
end
end
end
end
if result == "" then result = LANG.not_found_attachment end
return result
end
-- # Items
for i=1, #Config.RackItems do
local item = Config.RackItems[i]
ESX.RegisterUsableItem(item.item, function(src)
TriggerClientEvent("wert-gunrack:client:start-placament", src, i)
end)
end
LANG = {
error = {
rack_full = "Rack Full!",
rack_not_found = "Rack Not Found!",
slot_not_found = "Slot Not Found!",
slot_busy = "This slot busy!",
labelerror = "Please Set Correct Label!",
},
left_arrow_icon = '<i class="fa-solid fa-arrow-left"></i>',
right_arrow_icon = '<i class="fa-solid fa-arrow-right"></i>',
put_rack_key = "E",
change_place = "Change Place",
putrack = "Put Rack",
placement = {
header = "Placement Keyboard",
arrow_up = '<i class="fa-solid fa-arrow-up"></i>',
arrow_left = '<i class="fa-solid fa-arrow-left"></i>',
arrow_right = '<i class="fa-solid fa-arrow-right"></i>',
arrow_desc = "MOVE",
zkey = "Z",
z_desc = "Reduce Height",
qkey = "Q",
ekey = "E",
rotate = "Rotate",
ctrl = "CTRL",
shift = "SHIFT",
right_dip = "Right Dip",
left_dip = "Left Dip",
fixground = "Fix Ground",
finish = "Finish",
cancel = "Cancel",
space = "SPACE",
enter = "ENTER",
backspace = "BACKSPACE"
},
input = {
title = "Complete Rack Placement",
label = 'Rack Label',
description = 'Set label here',
confirm = "Confirm",
},
remove_rack = "Remove Rack",
rack_removed = "Rack Succcesfuly Removed!",
default_rack_label = "Gun Rack",
no_target_interaction_preset = "[G]",
take_weapon = "Take Weapon",
not_found_attachment = 'Weapon not have any attachment!',
}
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